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How to play

Klondike. Get all fifty-two cards onto the four foundations, each one built up from its ace to its king in a single suit. That is the whole of winning.

The table

Seven columns across the bottom, dealt one card deeper each: one card in the first, seven in the last, and only the bottom card of each face up. Above them, the stock on the left with the rest of the deck face down, the waste beside it where drawn cards land, and the four foundations on the right, one per suit.

The moves

Playing it here

Draw one, or draw three

Draw one turns a single card at a time and most deals can be won. Draw three turns three and you may only play the top of them, which is the harder, more traditional game. Both are in the menu, and changing it starts a new deal, because the same cards make a genuinely different game under each rule.

Deal numbers

Every deal has a number, and that number means the same deal on every device, forever. Share one from the panel at the end of a game, or put it in the address as ?deal=24. Replaying a deal you have won races you against your own best time.

By default deals come from a pool that has been solved in advance, so the one you are given can be won. That is a setting, and turning it off deals from the whole deck of possibilities — which is the honest version of the game, and sometimes an unwinnable one.

There is also a daily deal: the same one for everybody, changing at midnight, with a streak if you keep coming back.

With a keyboard

The whole game plays from the keyboard, with no pointer at all. The arrow keys move between the thirteen piles — the board is one thing to move around in, not fifty-two things to tab through — and space picks up and puts down.

Move between piles
Take more or fewer cards from a column
Space
Pick up, and put down
Esc
Put back what you picked up
S
Draw from the stock
A
Send a card to its foundation
H
Hint
F
Finish, once the deal is won
Z
Undo
N
New deal
R
Replay this deal
?
This list

Pressing ? in the game shows this list without leaving it.

Reading the cards

If the cards are hard to read, the menu has three things worth trying before anything else: the High-contrast deck, with much larger indices; the Four-colour deck, which gives every suit its own colour so red and black never have to be told apart; and the three tables, one of which will suit your screen and your light better than the others.

The game is also usable with a screen reader. Each pile describes itself in full — how many cards it holds, how many are face down, and what is on top — and every move is announced as it happens.

Credits and licences